﻿#pragma once

#include "../MonsterObject.h"
#include "../../MirDatabase/MonsterInfo.h"

using namespace Server::MirDatabase;
namespace S = ServerPackets;

namespace Server::MirObjects::Monsters
{
    class BoneLord : public MonsterObject
    {
    public:
        unsigned char AttackRange = 7;
        unsigned char _stage = 3;

    protected:
        BoneLord(MonsterInfo *info);

        bool InAttackRange() override;

        void Attack() override;

        void ProcessTarget() override;

    private:
        void SpawnSlaves();
    };
}
